The Myers House - C4D Project

(The Myers House - Dusk)

I chose the Myers house from the original Halloween (1978) for an exercise in architectural modeling. This was an opportunity to sharpen my modeling skills and create clean, optimized meshes without millions of unnecessary subdivisions and vertices. On that front, it's not perfect, but it is a far more efficient and clean model than past efforts.

The broader goal here is to send this to Unreal Engine and begin to understand the workflow for VR and first-person game design.

For now, here are some renders straight out of C4D R19 with just GI and the physical renderer.








Model created by Sam Farmer
HDRI images from HDRI-skies.com
Materials AMR Material pack, C4D Center, and some custom-made. 

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